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The introduction of the Arms Deal update to Counter-Strike: Global Offensive in August 2013 added cosmetic items termed "skins" into the PC versions of the game. The developers had considered other types of customization drops for the game before coming to weapon skins; they had ruled out on player skins, since Global Offensive is a first-person shooter and the player would not see their ...
Counter-Strike: Global Offensive was the fourth release in the main, Valve-developed Counter-Strike series in 2012. Much like Counter-Strike: Source the game runs on the Source engine. It was available for Microsoft Windows, OS X, and Linux, as well as the Xbox 360 and PlayStation 3 consoles, and is backwards compatible on the Xbox One console.
It received Mod DB's "Editors' Choice for Reinvention" in 2006, [53] "Third Place, Mod of the Year" in 2006, [34] and "Fourth Place, Top Unreleased Mods" in 2005. [54] Half-Life 2: Capture the Flag - A simple capture-the-flag mod. Players are divided into two teams, Combine and Rebels, and try to steal the other team's flag from their base and ...
These skins helped form a virtual economy in Global Offensive, leading to the creation of gambling, betting, and trading sites. [36] The addition of skins and the associated virtual economy launched Global Offensive's player count past the other games in the Counter-Strike series and is one of the most important updates in the game's history ...
The company then proceeded to hire the creators of popular mods such as Counter-Strike. [1] Valve continued their trend of developing predominantly first-person video games in the 2000s with a number of critically successful releases. In 2004, they released the highly anticipated sequel Half-Life 2 through their own digital distribution service ...
Chris Shive of Hardcore Gamer stated that Counter-Strike 2 is a "mostly positive update to Global Offensive", and gave it a 4/5 rating. [6] Polygon ' s Charlie Theel called Counter-Strike 2 "a significant move forward for the franchise", praising the game's changes to weapon handling, visuals, sound design and art direction. [55]