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Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),
Immediate mode may refer to Immediate mode (computer graphics), a graphical rendering mode Immediate mode GUI, GUI or widget toolkit implemented using immediate mode ...
In computing, direct or immediate mode [1] [2] in an interactive programming system is the immediate execution of commands, statements, or expressions.In many interactive systems, most of these can both be included in programs or executed directly in a read–eval–print loop (REPL).
Retained mode in computer graphics is a major pattern of API design in graphics libraries, [1] in which the graphics library , instead of the client , retains the scene (complete object model of the rendering primitives ) to be rendered and
Direct3D is an Immediate mode graphics API. It provides a low-level interface to every video card 3D function (transformations, clipping, lighting, materials, textures, depth buffering and so on). It once had a higher level Retained mode component, now officially discontinued.
A graphical user interface, or GUI [a], is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs , which are based on typed command labels or text navigation.
A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering. VBOs offer substantial performance gains over immediate mode rendering primarily because the data reside in video device memory rather than system memory ...
A user interface markup language is a markup language that renders and describes graphical user interfaces and controls. Many of these markup languages are dialects of XML and are dependent upon a pre-existing scripting language engine, usually a JavaScript engine, for rendering of controls and extra scriptability.