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  2. LeapFrog Enterprises - Wikipedia

    en.wikipedia.org/wiki/LeapFrog_Enterprises

    This is an accepted version of this page This is the latest accepted revision, reviewed on 26 December 2024. American educational entertainment and electronics company "LeapFrog" redirects here. For the children's game, see Leapfrog. For other uses, see Leapfrog (disambiguation). This article needs to be updated. Please help update this article to reflect recent events or newly available ...

  3. ActiMates - Wikipedia

    en.wikipedia.org/wiki/ActiMates

    ActiMates are a short-lived and discontinued series of interactive toys released by Microsoft Kids in September 1997. The toys are in the form of licensed dolls which can interact with episodes of their respective television series from 1997 to 2000 or on special ActiMates-compatible VHS tapes and computer games.

  4. YouTube Kids - Wikipedia

    en.wikipedia.org/wiki/YouTube_Kids

    YouTube has also presented advocacy campaigns through special playlists featured on YouTube Kids, including "#ReadAlong" (a series of videos, primarily featuring kinetic typography) to promote literacy, [12] "#TodayILearned" (which featured a playlist of STEM-oriented programs and videos), [13] and "Make it Healthy, Make it Fun" (a ...

  5. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  6. Brigid Harrington - Wikipedia

    en.wikipedia.org/wiki/Brigid_Harrington

    In addition to her voice-over work on the Disney Channel, Disney Jr., and Nickelodeon, Harrington has provided the voice of Koko in Chuggington Interactive toys, [5] [62] games and apps. [63] She can be heard on 3 The Magic School Bus audio books from Scholastic [ 64 ] as Wanda & Molly.

  7. Smart toy - Wikipedia

    en.wikipedia.org/wiki/Smart_toy

    A smart toy is an interactive artificially intelligent toy which effectively has its own intelligence by virtue of on-board electronics. These enable it to learn, behave according to preset patterns, and alter its actions depending upon environmental stimuli and user input.