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Half-Life 2 was selected by readers of The Guardian as the best game of the decade, with particular praise for the environment design. The Guardian journalist Keith Stuart wrote that it "pushed the envelope for the genre, and set a new high watermark for FPS narrative". [72] Half-Life 2 won Crispy Gamer's Game of the Decade [73] tournament ...
For the original Half-Life, they expanded the role of narrative in FPS games; for Half-Life 2, they explored characters and physics systems, and refined these ideas in the Half-Life 2 episodes. [70] Valve made several attempts to develop further Half-Life games , but could not settle on a direction and its flat management structure made it ...
The project was in development at the same time as Half-Life. [146] Prospero ' s development team transitioned to work on Half-Life, which had gained more traction. [147] Untitled role-playing game (I): a fantasy, action role-playing game about fairies that was in a prototype phase and cancelled prior to Left 4 Dead 's release. [148]
Gordon Freeman is the silent protagonist of the Half-Life video game series, created by Gabe Newell and designed by Marc Laidlaw of Valve. [1] [2] His first appearance is in Half-Life (1998). Gordon is depicted as a bespectacled white man from Seattle, with brown hair and a signature goatee, who graduated from MIT with a PhD in theoretical physics.
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
[2] In Issue 10 of Wizard, Doris Schwartz called Swan's one-sentence description of role-playing games — "A role-playing game is like an improvised novel in which all the participants serve as authors" — "truly the best description of what goes on in play." Schwartz also noted that Swan had provided "an excellent glossary at the end of the ...
GoldenEye: Source - A total conversion for Half-Life 2 that aims to recreate the original Nintendo 64 classic GoldenEye 007. It received Mod DB's "Editors' Choice for Reinvention" in 2006, [53] "Third Place, Mod of the Year" in 2006, [34] and "Fourth Place, Top Unreleased Mods" in 2005. [54] Half-Life 2: Capture the Flag - A simple capture-the ...
Barney Calhoun is the player character in Half-Life: Blue Shift and a major character in Half-Life 2 as well as Half-Life 2: Episode One. Michael Shapiro provided Barney's voice in the games of the Half-Life series. Scott Lynch, Valve's chief operating officer, lent his face to the game for use in-game as Barney in Half-Life 2.