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Like the original, Drakengard 2 combines on-foot hack and slash with aerial combat stages and role-playing mechanics. The previous game's producer, writer and character designer returned to their respective roles. The game was designed as a more mainstream game in light of the previous game's dark aesthetic and story.
Draconus: Cult of the Wyrm, known in Europe as Dragon's Blood, is a hack and slash video game developed by Treyarch and published by Crave Entertainment for the Dreamcast game console. Draconus is considered as a spiritual sequel to Treyarch's swordfighting PC game Die by the Sword .
Final Boss – The dragon is the final boss in the game. (IE Alduin, Ridley, Grigori, Jack of Blades, Deathwing, Ender Dragon, Singe) Optional Boss – The dragon is an optional boss. Playable Character Transformation – The dragon is an alternate form that the player character can take. (IE Kameo) Enemy – The dragon is a general enemy in ...
The game was re-released on the same platform with no or only minor changes. Port: The game first appeared on a different platform and a port was made. The game is like the original, with few or no differences. Remake: The game is an enhanced remake of an original, released on the same or different platform, with changes to graphics, sound and ...
[2] [3] After a successful run with their Gold Box series of games, SSI lost their exclusive license in 1994. TSR then divided the license among multiple publishers. [4] TSR awarded Interplay Productions, Inc. a license to use the Forgotten Realms and Planescape trademarks and associated properties for use in computer and video game products. [5]
Wyvern is a free game that is influenced by games such as Crossfire and NetHack. [4] Wyvern is designed to be available on many platforms through a pure Java version. Once users download the game client, they select a character from a collection of fantasy races. Users navigate through the game through a mixture of tapping and text-based commands.
Wyvern is an out-of-print collectible card game featuring dragons and wyverns battling for treasure. [1] The game was produced by U.S. Games Systems, with the first, "Premiere Limited", card set launched in January 1995. [2] In 1997, the "Kingdom Unlimited" edition was released, featuring 277 cards, and marking the end of production.
Drake of the 99 Dragons was created by Idol FX, a Stockholm-based development studio formed in 1999 by Stefan Ljungqvist, Johan Sjöberg and Marcus Thorell. [5] The developers stated the design of the game was inspired by an imagined fusion between the work of Hong Kong film director John Woo and Batman: The Animated Series artist and animator Bruce Timm.