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Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching
The American Heritage Dictionary of the English Language states "By convention, 12 AM denotes midnight and 12 PM denotes noon. Because of the potential for confusion, it is advisable to use 12 noon and 12 midnight". [34] E. G. Richards in his book Mapping Time (1999) provided a diagram in which 12 a.m. means noon and 12 p.m. means midnight. [35]
3GPP—3rd Generation Partnership Project – 3G comms; 3GPP2—3rd Generation Partnership Project 2; 3NF—third normal form; 386—Intel 80386 processor; 486—Intel 80486 processor; 4B5BLF—4-bit 5-bit local fiber; 4GL—fourth-generation programming language; 4NF—fourth normal form; 5GL—fifth-generation programming language; 5NF ...
3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display.
Graphics is a category for the tools of design, including computer applications and basic visual principles utilized in graphic design and visual arts. The main article for this category is Graphics .
A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.
3D computer graphics is the technique of rendering three-dimensional scenes and shapes on a digital computer using specialized 3-D software
Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.