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The KWL chart was created by Donna Ogle in 1986. [2] A KWL chart can be used for all subjects in a whole group or small group atmosphere. The chart is a comprehension strategy used to activate background knowledge prior to reading and is completely student centered. The teacher divides a piece of chart paper into three columns.
Most best-of-seven series follow a "2–3–2" format or a "2–2–1–1–1" format; that is, in a 2–3–2 series, the first two games are played at the home venue of a team with the home-field advantage (the first "2"), the next three games (the "3", including game 5, if necessary) are played at the home of the team without it, and the ...
PERT chart for a project with five milestones (10 through 50) and six activities (A through F). The project has two critical paths: activities B and C, or A, D, and F – giving a minimum project time of 7 months with fast tracking.
The Second Step is the best known of the rocky steps. The steep section, at an altitude of 8,610 m, has a climbing height of 40 metres (130 ft), of which the last five are almost vertical. The steep section, at an altitude of 8,610 m, has a climbing height of 40 metres (130 ft), of which the last five are almost vertical.
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For instance, the first counterexample must be odd because f(2n) = n, smaller than 2n; and it must be 3 mod 4 because f 2 (4n + 1) = 3n + 1, smaller than 4n + 1. For each starting value a which is not a counterexample to the Collatz conjecture, there is a k for which such an inequality holds, so checking the Collatz conjecture for one starting ...
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In game theory, "guess 2 / 3 of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to 2 / 3 of the average of numbers chosen by all players.