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The Object-Oriented Input Library is a mostly C++ library for handling input. Input types include mouse, keyboard, joystick and Wii remote. [2] OIS is meant to be cross-platform, supporting Windows and Linux systems. OS X and FreeBSD are only partially supported.
Whereas Microsoft mice and Microsoft keyboards were previously controlled from two separate programs – IntelliPoint and IntelliType – the Mouse and Keyboard Center is responsible for both kinds of devices. 32- and 64-bit versions of the software are available, and the program integrates with Windows 8 and above's "Modern UI" interface.
Pressing special keys on the keyboard, as well as outputting many xterm CSI, DCS, or OSC sequences, often produces a CSI, DCS, or OSC sequence, sent from the terminal to the computer as though the user typed it. When typing input on a terminal keypresses outside the normal main alphanumeric keyboard area can be sent to the host as ANSI sequences.
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
Depending on the software version and specific mouse product, users can define mouse buttons to run any executable program or file they desire (or a control key + letter combination) and can even define buttons for different functions in chosen programs.
In Windows programming, an accelerator table allows an application to specify a list of accelerators (keyboard shortcuts) for menu items or other commands. [1] For example, Ctrl+S is often used as a shortcut to the File→Save menu item, Ctrl+O is a common shortcut to the File→Open menu item, etc.
The keyboard controller also handles PS/2 mouse input if a PS/2 mouse port is present. Today the keyboard controller is either a unit inside a Super I/O device or is missing, having its keyboard and mouse functions handled by a USB controller and its role in controlling the A20 line becoming integrated into the chipset's northbridge and then ...
The C0 and C1 control code or control character sets define control codes for use in text by computer systems that use ASCII and derivatives of ASCII. The codes represent additional information about the text, such as the position of a cursor, an instruction to start a new line, or a message that the text has been received.