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  2. Zoom! - Wikipedia

    en.wikipedia.org/wiki/Zoom!

    The Sega Genesis port of Zoom! received a mostly negative response from gamers and critics upon its release. Electronic Gaming Monthly gave the game an average of 3/10 with reviewers stating that the game looked 16-Bit, but delivered gameplay style similar to an Atari 2600 title. Commonly stated among reviewers were bad controls, repetitive ...

  3. Streaming audio in video games - Wikipedia

    en.wikipedia.org/wiki/Streaming_audio_in_video_games

    Some of the earliest examples of Mixed Mode CD audio in video games was the Ys series, composed by Yuzo Koshiro and Mieko Ishikawa, and arranged by Ryo Yonemitsu for the PC Engine from 1989. The Ys soundtracks, particularly Ys I & II (1989), are still regarded as some of the best and most influential video game music ever composed. [1] [2] [3]

  4. Zoom (video game company) - Wikipedia

    en.wikipedia.org/wiki/Zoom_(video_game_company)

    ZOOM Inc. (Japanese: 株式会社ズーム, Hepburn: Kabushiki gaisha Zūmu) is a Japanese video game company based in Sapporo. [1] The company was started by Akira Sato and initially produced a few titles for the X68000 system including Lagoon and Phalanx .

  5. Audio and video interfaces and connectors - Wikipedia

    en.wikipedia.org/wiki/Audio_and_video_interfaces...

    Several generic digital data connection standards are designed to carry audio/video data along with other data and power: USB was designed as a single connector to support all needs, including any generic data, audio/video, power, and more; DisplayLink is its most successful Audio+Video protocol. Until the 3.0 revision, very low data rates ...

  6. Distortion - Wikipedia

    en.wikipedia.org/wiki/Distortion

    In signal processing, distortion is the alteration of the original shape (or other characteristic) of a signal.In communications and electronics it means the alteration of the waveform of an information-bearing signal, such as an audio signal representing sound or a video signal representing images, in an electronic device or communication channel.

  7. Audio over IP - Wikipedia

    en.wikipedia.org/wiki/Audio_over_IP

    Audio over IP (AoIP) is the distribution of digital audio across an IP network such as the Internet. It is used increasingly to provide high-quality audio feeds over long distances. The application is also known as audio contribution over IP (ACIP) in reference to the programming contributions made by field reporters and remote events.

  8. SoundFont - Wikipedia

    en.wikipedia.org/wiki/SoundFont

    Any video game console that utilizes sequenced audio is often referred as having "the [console] soundfont", similar to the usage of Coke to refer to any soft drink. Additionally, it can also refer to a video game's audio data that specifically uses reusable digital samples. [citation needed]

  9. Clipping (audio) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(audio)

    Many electric guitar players intentionally overdrive their amplifiers (or insert a "fuzz box") to cause clipping in order to get a desired sound (see guitar distortion).. Some audiophiles believe that the clipping behavior of vacuum tubes with little or no negative feedback is superior to that of transistors, in that vacuum tubes clip more gradually than transistors (i.e. soft clipping, and ...