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  2. Object Oriented Input System - Wikipedia

    en.wikipedia.org/wiki/Object_Oriented_Input_System

    The Object-Oriented Input Library is a mostly C++ library for handling input. Input types include mouse, keyboard, joystick and Wii remote. [2] OIS is meant to be cross-platform, supporting Windows and Linux systems. OS X and FreeBSD are only partially supported.

  3. Standard streams - Wikipedia

    en.wikipedia.org/wiki/Standard_streams

    Another Unix breakthrough was to automatically associate input and output to terminal keyboard and terminal display, respectively, by default [citation needed] — the program (and programmer) did absolutely nothing to establish input and output for a typical input-process-output program (unless it chose a different paradigm).

  4. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    The C++ Core Guidelines [91] are an initiative led by Bjarne Stroustrup, the inventor of C++, and Herb Sutter, the convener and chair of the C++ ISO Working Group, to help programmers write 'Modern C++' by using best practices for the language standards C++11 and newer, and to help developers of compilers and static checking tools to create ...

  5. Outline of C++ - Wikipedia

    en.wikipedia.org/wiki/Outline_of_C++

    The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.

  6. OpenShot - Wikipedia

    en.wikipedia.org/wiki/OpenShot

    OpenShot Video Editor is a free and open-source video editor for Windows, macOS, Linux, and ChromeOS. The project started in August 2008 by Jonathan Thomas, with the objective of providing a stable, free, and friendly to use video editor.

  7. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  8. Proteus (programming language) - Wikipedia

    en.wikipedia.org/wiki/Proteus_(programming_language)

    Proteus (PROcessor for TExt Easy to USe) is a fully functional, procedural programming language created in 1998 by Simone Zanella. Proteus incorporates many functions derived from several other languages: C, BASIC, Assembly, Clipper/dBase; and is especially versatile in dealing with strings, having hundreds of dedicated functions, making it one of the richest languages for text manipulation.

  9. GObject - Wikipedia

    en.wikipedia.org/wiki/GObject

    The GLib Object System, or GObject, is a free software library providing a portable object system and transparent cross-language interoperability. GObject is designed for use both directly in C programs to provide object-oriented C-based APIs and through bindings to other languages to provide transparent cross-language interoperability, e.g ...