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The OCP Art Studio, also known simply as Art Studio, was released in 1985 for the ZX Spectrum and in 1986 for the Amstrad CPC and Commodore 64. [1] [3] [4] [5]The Advanced OCP Art Studio, also known as Advanced Art Studio, was released in 1986 for the ZX Spectrum 128K/+2 (developed by Dimitri Koveos), supporting the 128k memory models.
Hatching (French: hachure) is an artistic technique used to create tonal or shading effects by drawing (or painting or scribing) closely spaced parallel lines.When lines are placed at an angle to one another, it is called cross-hatching.
A crosshatch pattern is made through the film to the substrate. Detached flakes of coating are removed by brushing with a soft brush. Pressure-sensitive tape is applied over the crosshatch cut. Tape is smoothed into place using a pencil eraser over the area of the incisions.
[4] [5] It used cel-shading for its characters and its vibrant visual style has had a lasting influence on the use of cel-shading in video games. Since the early 2000s, many notable video games have made use of this style, such as Cel Damage (2001), The Legend of Zelda: The Wind Waker (2002) and Ōkami (2006).
A cel, short for celluloid, is a transparent sheet on which objects are drawn or painted for traditional, hand-drawn animation.Actual celluloid (consisting of cellulose nitrate and camphor) was used during the first half of the 20th century.
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Code written in VBA is compiled [6] to Microsoft P-Code (pseudo-code), a proprietary intermediate language, which the host applications (Access, Excel, Word, Outlook, and PowerPoint) store as a separate stream in COM Structured Storage files (e.g., .doc or .xls) independent of the document streams.
The rule can be seen in effect in many vector graphic programs (such as Freehand or Illustrator), where a crossing of an outline with itself causes shapes to fill in strange ways. On a simple curve, the even–odd rule reduces to a decision algorithm for the point in polygon problem.