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Pairing, sometimes known as bonding, is a process used in computer networking that helps set up an initial linkage between computing devices to allow communications between them. The most common example is used in Bluetooth , [ 1 ] where the pairing process is used to link devices like a Bluetooth headset with a mobile phone .
The analysis of pairing heaps' time complexity was initially inspired by that of splay trees. [1] The amortized time per delete-min is O(log n), and the operations find-min, meld, and insert run in O(1) time. [3] When a decrease-key operation is added as well, determining the precise asymptotic running time of pairing heaps has turned out to be ...
C-C_pairing.pdf (352 × 387 pixels, file size: 8 KB, MIME type: application/pdf) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
Pair programming Pair Programming, 2009. Pair programming is a software development technique in which two programmers work together at one workstation. One, the driver, writes code while the other, the observer or navigator, [1] reviews each line of code as it is typed in.
A pairing is called perfect if the above map is an isomorphism of R-modules and the other evaluation map ′: (,) is an isomorphism also. In nice cases, it suffices that just one of these be an isomorphism, e.g. when R is a field, M,N are finite dimensional vector spaces and L=R .
Download as PDF; Printable version; In other projects ... Paring may refer to: ... additional terms may apply.
About every second, a master clock sends two copies of a Sync message, but not at exactly the same time since the ports are separate, therefore the original Syncs have already different time stamps. A slave receives the two Sync messages at different times and applies the Best Master Clock Algorithm (BMCA), and when the two Sync come from the ...
After time t, thread 1 reaches barrier3 but it will have to wait for threads 2 and 3 and the correct data again. Thus, in barrier synchronization of multiple threads there will always be a few threads that will end up waiting for other threads as in the above example thread 1 keeps waiting for thread 2 and 3.