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3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]
There are two representations of quaternions. This article uses the more popular Hamilton. A quaternion has 4 real values: q w (the real part or the scalar part) and q x q y q z (the imaginary part). Defining the norm of the quaternion as follows: ‖ ‖ = + + +
The sum of the entries along the main diagonal (the trace), plus one, equals 4 − 4(x 2 + y 2 + z 2), which is 4w 2. Thus we can write the trace itself as 2w 2 + 2w 2 − 1; and from the previous version of the matrix we see that the diagonal entries themselves have the same form: 2x 2 + 2w 2 − 1, 2y 2 + 2w 2 − 1, and 2z 2 + 2w 2 − 1. So ...
Like rotation matrices, quaternions must sometimes be renormalized due to rounding errors, to make sure that they correspond to valid rotations. The computational cost of renormalizing a quaternion, however, is much less than for normalizing a 3 × 3 matrix. Quaternions also capture the spinorial character of rotations in three dimensions.
The 5D rotation group SO(5) and all higher rotation groups contain subgroups isomorphic to O(4). Like SO(4), all even-dimensional rotation groups contain isoclinic rotations. But unlike SO(4), in SO(6) and all higher even-dimensional rotation groups any two isoclinic rotations through the same angle are conjugate.
The Lie group SO(3) is diffeomorphic to the real projective space (). [4] Consider the solid ball in of radius π (that is, all points of of distance π or less from the origin). Given the above, for every point in this ball there is a rotation, with axis through the point and the origin, and rotation angle equal to the distance of the point ...
Connection with quaternions [ edit ] The Euler parameters can be viewed as the coefficients of a quaternion ; the scalar parameter a is the real part, the vector parameters b , c , d are the imaginary parts.
The rotation is acting to rotate an object counterclockwise through an angle θ about the origin; see below for details. Composition of rotations sums their angles modulo 1 turn, which implies that all two-dimensional rotations about the same point commute. Rotations about different points, in general, do not commute.