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This was a rare case of a non-villain character using an evil laugh, and it was voiced by actor Frank Readick. His laugh was used even after Orson Welles took over the lead role. [ 6 ] Actor Vincent Price 's evil laugh has been used or copied many times in radio, film, music, and television, [ citation needed ] notably at the end of the music ...
Pepe the Frog (/ ˈ p ɛ p eɪ / PEP-ay) is a comic character and Internet meme created by cartoonist Matt Furie.Designed as a green anthropomorphic frog with a humanoid body, Pepe originated in Furie's 2005 comic Boy's Club. [2]
We’ve rounded up some of the most hilariously relatable memes from the Instagram page How Mental—they might not replace therapy, but hopefully, they’ll bring a smile to your face. Scroll ...
This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources. Internet An Opte Project visualization of routing paths through a portion of the Internet General Access Activism Censorship Data activism Democracy Digital divide Digital rights Freedom Freedom of information Internet phenomena Net ...
Halloween memes to send to all the guys and ghouls in your life. ... 60 of the Best Halloween Memes for a Frightfully Fun Laugh. Vanessa Hall. October 31, 2023 at 6:06 AM ... 50 Funny Monday Memes ...
Related: These 35 Funny Sleep Memes Cover Insomnia, Naps and That Dreaded Alarm Clock 11. You can do it! View the original article to see embedded media.. 12. Maybe next time. View the original ...
A simple smiley. This is a list of emoticons or textual portrayals of a writer's moods or facial expressions in the form of icons.Originally, these icons consisted of ASCII art, and later, Shift JIS art and Unicode art.
The NPC (/ ɛ n. p i. s i /; also known as the NPC Wojak), derived from non-player character, is an Internet meme that represents people deemed to not think for themselves. It may refer to those who lack introspection or intrapersonal communication, or whose identity is deemed entirely determined by their surroundings and the information they consume, with no conscious processing or ...