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  2. Inversion of control - Wikipedia

    en.wikipedia.org/wiki/Inversion_of_control

    In software engineering, inversion of control (IoC) is a design principle in which custom-written portions of a computer program receive the flow of control from an external source (e.g. a framework). The term "inversion" is historical: a software architecture with this design "inverts" control as compared to procedural programming. In ...

  3. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    Under inversion of control, the framework first constructs an object (such as a controller), and then passes control flow to it. With dependency injection, the framework also instantiates the dependencies declared by the application object (often in the constructor method's parameters), and passes the dependencies into the object.

  4. Convention over configuration - Wikipedia

    en.wikipedia.org/wiki/Convention_over_configuration

    A software framework based on convention over configuration often involves a domain-specific language with a limited set of constructs or an inversion of control in which the developer can only affect behavior using a limited set of hooks, both of which can make implementing behaviors not easily expressed by the provided conventions more ...

  5. Software framework - Wikipedia

    en.wikipedia.org/wiki/Software_framework

    inversion of control: In a framework, unlike in libraries or in standard user applications, the overall program's flow of control is not dictated by the caller, but by the framework. [1] This is usually achieved with the Template Method Pattern.

  6. F Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/F_Sharp_(programming_language)

    Multiple async blocks can be executed in parallel using the Async.Parallel function that takes a list of async objects (in the example, asynctask is an async object) and creates another async object to run the tasks in the lists in parallel. The resultant object is invoked using Async.RunSynchronously. [55] Inversion of control in F# follows ...

  7. Dependency inversion principle - Wikipedia

    en.wikipedia.org/wiki/Dependency_inversion_principle

    In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules.When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details.

  8. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  9. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    For example, the Windows API is accessible via multiple languages, compilers and assemblers. C++ also allows objects to provide an implementation of the function call operation. The Standard Template Library accepts these objects (called functors) as parameters.