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Tarot (/ ˈ t ær oʊ /, first known as trionfi and later as tarocchi or tarocks) is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini.
The introduction of trumps is one of only two major innovations to trick-taking games since they were invented, the other being the idea of bidding. [6] Trump cards, initially called trionfi, first appeared with the advent of tarot cards, in which there is a separate, permanent trump suit comprising a number of picture cards. [7]
Tarot card reading is a form of cartomancy whereby practitioners use tarot cards to purportedly gain insight into the past, present or future. They formulate a ...
The game of French Tarot is a trick-taking strategy tarot card game played by three to five players using a traditional 78-card tarot deck. The game is played in France and also in French-speaking Canada. It should not be confused with French tarot, which refers to all aspects of cartomancy and games using tarot cards in France.
The card pictured is the Wheel Of Fortune card from the Rider–Waite tarot deck. A.E. Waite was a key figure in the development of the tarot in line with the Hermetic magical-religious system which was also being developed at the time, [1] and this deck, as well as being in common use today, also forms the basis for a number of other modern ...
The design of this card is fairly constant across tarot decks. The key characters are that of a woman and a lion, with the woman leaning over the lion. Many cards, including that of the Rider–Waite–Smith deck, have the woman clasping the lion's jaws. Some feature an Infinity symbol hovering over the woman's head. Other decks have the woman ...
The Book of Thoth: A Short Essay on the Tarot of the Egyptians. San Francisco, CA/Newburyport, MA: Weiser Books. ISBN 978-0-87728-268-6. Gray, Eden (1970). A Complete Guide to the Tarot. New York: Crown Publishers. Mackey, Albert Gallatin (1966). "Mallet". Encyclopedia of Freemasonry. Macoy Pub. and Masonic Supply Company.
The Fool's Errand is a 1987 computer game by Cliff Johnson.It is a meta-puzzle game with storytelling, visual puzzles, and a cryptic treasure map.It is the tale of a wandering Fool who seeks his fortune in the Land of Tarot and braves the enchantments of the High Priestess.