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CG animation August 14, 2025: The Last Whale Singer: Germany Czech Republic Canada Reza Memari Telescope Animation CG animation [61] [62] [53] 2025: Lilo & Stitch: United States Dean Fleischer: Walt Disney Pictures Rideback: CG animation Live-action [63] May 23, 2025: The Light of Aisha: Spain Shadi Adib M.A.R.K.13 Mago Productions CG animation ...
2025 in animation is an overview of notable events, including notable awards, list of films released, television show debuts and endings, and notable deaths. Events [ edit ]
Hero is the first open movie project to demonstrate the capabilities of the Grease Pencil, a 2D animation tool in Blender 2.8. It was put on YouTube on April 16, 2018. It has a roughly four-minute runtime, which includes over a minute of "behind-the-scenes" "making-of" footage.
Live-action/animation film The Bad Guys 2: August 1, 2025: Universal Pictures: DreamWorks Animation: Light of the World: September 5, 2025: Paper Air Media: The Salvation Poem Project Gabby's Dollhouse: The Movie: September 26, 2025: Universal Pictures: DreamWorks Animation: Live-action/animation film Animal Friends: October 10, 2025: Warner ...
The animation was done using the free and open-source software Blender. The film is a Latvian, French and Belgian co-production. The film is a Latvian, French and Belgian co-production. Flow debuted at the Un Certain Regard section of the 2024 Cannes Film Festival , where it received critical praise.
Marvel Studios officially unveiled its full slate of series on Disney+ for 2025 in a new sizzle reel released on Wednesday, including first looks at live-action series “Daredevil: Born Again ...
The 2020 film Wolfwalkers was partially created using Blender. [147] The 2021 Netflix production Maya and the Three was created using Blender. [148] In 2021 SPA Studios started hiring Blender artists [149] and as of 2022, contributes to Blender Development. [150] Warner Bros. Animation started hiring Blender artists in 2022. [151]
ZBrush is used for creating "high-resolution" models (ie. models that reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM [1] [2] and Wētā FX, [3] to Epic Games and Electronic Arts. [4] ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models.