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In this example, the indexer is used to get the value at the nth position, and then to get the position in the list referenced by its value. The output of the code is: John is the member number 0 of the doeFamily Jane is the member number 1 of the doeFamily
Comparison of ALGOL 68 and C++; ALGOL 68: Comparisons with other languages; Compatibility of C and C++; Comparison of Pascal and Borland Delphi; Comparison of Object Pascal and C; Comparison of Pascal and C; Comparison of Java and C++; Comparison of C# and Java; Comparison of C# and Visual Basic .NET; Comparison of Visual Basic and Visual Basic ...
Modern programming languages often offer the ability to generate the boilerplate for mutators and accessors in a single line—as for example C#'s public string Name { get; set; } and Ruby's attr_accessor :name. In these cases, no code blocks are created for validation, preprocessing or synthesis.
Similarly an array element update is a procedure consisting of three arguments, for example set_array(Array, vector(i,j), value), but many languages also provide syntax such as Array[i,j] = value. A construct in a language is syntactic sugar if it can be removed from the language without any effect on what the language can do: functionality and ...
An identifier is the name of an element in the code.It can contain letters, digits and underscores (_), and is case sensitive (FOO is different from foo).The language imposes the following restrictions on identifier names:
C# also includes indexers that can be considered a special case of operator overloading (like the C++ operator[]), or parameterized get / set properties. An indexer is a property named this[] that uses one or more parameters (indexes); the indices can be objects of any type:
C++/CLI syntactically, stylistically, and culturally is closest to C#. However, C++/CLI stays closer to its C++ roots than C# does. C++/CLI directly supports pointers, destructors, and other unsafe program concepts which are not supported or limited in the other languages. It allows the direct use of both .NET code and standard C++ code.
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.