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In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...
Many dynamic languages, such as JavaScript, Lua, Python, Perl [1] [2] and PHP, allow a function object to be passed. CLI languages such as C# and VB.NET provide a type-safe encapsulating function reference known as delegate. Events and event handlers, as used in .NET languages, provide for callbacks.
In C++ and PHP, unary prefix & before a formal parameter of a function denotes pass-by-reference. [26] [27] In Pascal, the & as the first character of an identifier prevents the compiler from treating it as a keyword, thus escaping it. In Fortran, the ampersand forces the compiler to treat two lines as one. This is accomplished by placing an ...
The Boost Date/Time Library (C++) The Boost Chrono Library (C++) The Chronos Date/Time Library (Smalltalk) Joda Time, The Joda Date/Time Library (Java) The Perl DateTime Project Archived 2009-02-19 at the Wayback Machine (Perl) date: Ruby Standard Library Documentation (Ruby)
In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".
The keyword Sub is used to return no value and Function to return a value. When used in the context of a class, a procedure is a method. [27] Each parameter has a data type that can be specified, but if not, defaults to Object for later versions based on .NET and variant for VB6. [28]
In C and C++, return exp; (where exp is an expression) is a statement that tells a function to return execution of the program to the calling function, and report the value of exp. If a function has the return type void, the return statement can be used without a value, in which case the program just breaks out of the current function and ...
No copy of the value pointed to by m is created */ void passByAddress (int * m) {* m = 14;} int main (void) {int x = 3; /* pass a copy of x's value as the argument */ passByValue (x); // the value was changed inside the function, but x is still 3 from here on /* pass x's address as the argument */ passByAddress (& x); // x was actually changed ...