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  2. List of Eberron modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_modules...

    Eberron Campaign Guide ― July 2009: Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.

  3. Eberron - Wikipedia

    en.wikipedia.org/wiki/Eberron

    Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...

  4. Dragonmarked - Wikipedia

    en.wikipedia.org/wiki/Dragonmarked

    Dragonmarked is an accessory for the Eberron setting that details each of the thirteen dragonmarked houses and presents advice for playing dragonmarked character within a house or house guild. The book introduces new options for dragonmarked player characters, including prestige classes, feats, and spells. The book also discusses aberrant ...

  5. An Adventurer's Guide to Eberron - Wikipedia

    en.wikipedia.org/wiki/An_Adventurer's_Guide_to...

    An Adventurer's Guide to Eberron is an accessory for the Eberron setting that is an illustrated 64-page visual guide to the world of Eberron. Kevin Kulp wrote that "the adventuring races are one of the first things shown. Shifters, changelings, elves, orcs, warforged, kalashtar, and all the other races are richly illustrated and spotlighted.

  6. Player's Guide to Eberron - Wikipedia

    en.wikipedia.org/wiki/Player's_Guide_to_Eberron

    Player's Guide to Eberron is an accessory for the Eberron setting that explores the world from the player's point of view and presents new options for characters. Player's Guide to Eberron describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized so that players can use the book as a handy reference guide.

  7. List of Eberron novels - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_novels

    Anthology containing one story each from the Eberron, Forgotten Realms, Dragonlance, and Magic: The Gathering settings. Untold Adventures (edited by Alan Dean Foster, Kevin J. Anderson, and Mike Resnick, July 2011, ISBN 0-7869-5837-5). Anthology containing stories from the Eberron, Forgotten Realms, Dark Sun, and Core settings.

  8. Sharn: City of Towers - Wikipedia

    en.wikipedia.org/wiki/Sharn:_City_of_Towers

    The reviewer from Pyramid commented that: "The darkness that Wizards of the Coast tried for (and missed) in the Eberron core rulebook is actually starting to take shape in the second hardback in the series. Sharn: City of Towers brings more of that Dashiell Hammett feel to the surface by touring through the many levels of the lofty city." [2]

  9. Eberron Campaign Setting - Wikipedia

    en.wikipedia.org/wiki/Eberron_Campaign_Setting

    Eberron comes complete with a starter adventure to launch new parties, and a game master should have little problem immersing her or his party into a new world. The art of the book is excellent, as with most of the modern AD&D (version 3.5 and later) books, and the adults of the group can only enjoy the more mature storylines".

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