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  2. Heap (data structure) - Wikipedia

    en.wikipedia.org/wiki/Heap_(data_structure)

    In computer science, a heap is a tree -based data structure that satisfies the heap property: In a max heap, for any given node C, if P is a parent node of C, then the key (the value) of P is greater than or equal to the key of C. In a min heap, the key of P is less than or equal to the key of C. [1] The node at the "top" of the heap (with no ...

  3. Binary heap - Wikipedia

    en.wikipedia.org/wiki/Binary_heap

    A binary heap is a heap data structure that takes the form of a binary tree. Binary heaps are a common way of implementing priority queues. [ 1 ]: 162–163 The binary heap was introduced by J. W. J. Williams in 1964, as a data structure for heapsort. [ 2 ]

  4. IronPython - Wikipedia

    en.wikipedia.org/wiki/IronPython

    IronPython 2.6.1 versions is binary compatible only with .NET Framework 4.0. IronPython 2.6.1 must be compiled from sources to run on .NET Framework 3.5. IronPython 2.6.2, released on October 21, 2010, is binary compatible with both .NET Framework 4.0 and .NET Framework 3.5. Release 2.7 was released on March 12, 2011 and it targets CPython 2.7 ...

  5. Object resurrection - Wikipedia

    en.wikipedia.org/wiki/Object_resurrection

    In other cases resurrected objects are considered errors, notably in Objective-C; or treated identically to other objects, notably in Python prior to Python 3.4. A resurrected object is sometimes called a zombie object or zombie, but this term is used for various object states related to object destruction, with usage depending on language and ...

  6. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    In object-oriented programming, object copying is the act of creating and initializing a new object based on an existing object's state. The various ways to implement copy have implications that a programmer needs to understand in order to write a computer program that is correct and performant. Copying allows for the emergent state of the ...

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    Bridge pattern. The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    Factory method pattern. Appearance. In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor, this is accomplished by invoking a factory method to create an object.

  9. Naked Objects for .NET - Wikipedia

    en.wikipedia.org/wiki/Naked_Objects_for_.NET

    Naked Objects for .NET or Naked Objects MVC is a software framework that builds upon the ASP.NET MVC framework. As the name suggests, the framework synthesizes two architectural patterns: naked objects and model–view–controller (MVC). These two patterns have been considered as antithetical. However, Trygve Reenskaug (the inventor of the MVC ...