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The graphical form is an alternate compact representation of a game using the interaction among participants. Consider a game with players with strategies each. We will represent the players as nodes in a graph in which each player has a utility function that depends only on him and his neighbors. As the utility function depends on fewer other ...
In algorithmic game theory, a succinct game or a succinctly representable game is a game which may be represented in a size much smaller than its normal form representation. Without placing constraints on player utilities, describing a game of n {\displaystyle n} players, each facing s {\displaystyle s} strategies , requires listing n s n ...
The graph coloring game is a mathematical game related to graph theory. Coloring game problems arose as game-theoretic versions of well-known graph coloring problems. In a coloring game, two players use a given set of colors to construct a coloring of a graph, following specific rules depending on the game we consider.
Solving a parity game played on a finite graph means deciding, for a given starting position, which of the two players has a winning strategy. It has been shown that this problem is in NP and co-NP, more precisely UP and co-UP, [6] as well as in QP (quasipolynomial time). [7] It remains an open question whether this decision problem is solvable ...
The ingredients of a stochastic game are: a finite set of players ; a state space (either a finite set or a measurable space (,)); for each player , an action set (either a finite set or a measurable space (,)); a transition probability from , where = is the action profiles, to , where (,) is the probability that the next state is in given the current state and the current action profile ; and ...
A logical graph is a special type of graph-theoretic structure in any one of several systems of graphical syntax that Charles Sanders Peirce developed for logic.. In his papers on qualitative logic, entitative graphs, and existential graphs, Peirce developed several versions of a graphical formalism, or a graph-theoretic formal language, designed to be interpreted for logic.
Princess and monster games can be played on a pre-selected graph. It can be demonstrated that for any finite graph an optimal mixed search strategy exists that results in a finite payoff. This game has been solved by Steve Alpern and independently by Mikhail Zelikin only for the very simple graph consisting of a single loop (a circle).
Generalized Hex is played on a graph, just like the Shannon game, but instead of coloring the edges, in Hex the players color the vertices. These games have completely different structure and properties. Another connectivity game played with paper and pencil on a rectangular array of dots (or graph paper) is the children's game of "dots and ...