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FEATool Multiphysics is a fully integrated physics and PDE simulation environment where the modeling process is subdivided into six steps; preprocessing (CAD and geometry modeling), mesh and grid generation, physics and PDE specification, boundary condition specification, solution, and postprocessing and visualization.
MGF Example Scenes, a small collection of some indoor 3D scenes; archive3D, a collection of 3D models; 3DModels, a collection of vehicle 3D models; 3DBar, a collection of free 3D models; NASA 3D Models, NASA 3D models to use for educational or informational purposes; VRML Models from ORC Incorporated, 3D models in VRML format
A line rendered in this way exhibits some special properties that may be taken advantage of. For example, in cases like this, sections of the line are periodical. This results in an algorithm which is significantly faster than precise variants, especially for longer lines. A worsening in quality is only visible on lines with very low steepness.
The terms "mesh generation," "grid generation," "meshing," " and "gridding," are often used interchangeably, although strictly speaking the latter two are broader and encompass mesh improvement: changing the mesh with the goal of increasing the speed or accuracy of the numerical calculations that will be performed over it.
Matlab / Octave Bindings to language: Full API for Java and Matlab (the latter via add-on product) PyMFEM (Python) Python, Scilab or Matlab Python bindings to some functionality Python Other: Predefined equations: Yes, many predefined physics and multiphysics interfaces in COMSOL Multiphysics and its add-ons.
Head and cerebral structures (hidden) extracted from 150 MRI slices using marching cubes (about 150,000 triangles). Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, [1] for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels).
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.
For example, a square would be subdivided by adding one vertex in the center and one on each edge, creating four smaller squares. The extrude tool is applied to a face or a group of faces. It creates a new face of the same size and shape which is connected to each of the existing edges by a face.