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The Sims 2: Holiday Party Pack served as the pilot release for this line of products, which were called "booster packs". After the success of the pilot release, EA named the releases "stuff packs" and launched the line with The Sims 2: Family Fun Stuff. The Sims 2: Mansion & Garden Stuff is the final stuff pack for The Sims 2. [110]
The handheld versions of The Sims 2 were the final games in the Sims series to be developed by Amaze Entertainment following The Sims Bustin' Out and The Urbz: Sims in the City. The game, written by Darby McDevitt, was noted for its dark plot and absurdist humor, and received mixed reviews from critics upon release.
Due to this, The Sims 2 was not made backward-compatible with any content from the first generation of the main series; however, some objects and features from the original series were remade for the sequel. Eight expansion packs and nine "stuff packs" were released for The Sims 2. Over 400 items were also released for the game via The Sims 2 ...
MySims Social – A game intended to launch on Facebook with The Sims Social and SimCity Social, it never was completed. The Urbz 2 – A game intended to surpass The Urbz: Sims in the City, and turn it into a spinoff sub series to The Sims, but the project went through Development Hell after the original game failed to sell to expectations. It ...
The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting.
The Sims Stories is a series of video games from The Sims series released between 2007 and 2008, based on a modified version of The Sims 2 game engine. The modified game engine is optimized for play on systems with weaker specifications, such as laptops .
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The Sims Online was a 2002 massively multiplayer online game (MMO) developed by Maxis and published by Electronic Arts (EA) for Microsoft Windows.The game was a subscription-based online multiplayer version of the 2000 Maxis game The Sims, in which players could interact with others on virtual user-made lots, buy and customise properties, and make in-game money by taking on jobs.