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Three-player chess (also known as three-handed, three-man, or three-way chess) is a family of chess variants specially designed for three players. [1] Many variations of three-player chess have been devised. They usually use a non-standard board, for example, a hexagonal or three-sided board that connects the center cells in a special way. The ...
Three-man chess is a chess variant for three players invented by George R. Dekle Sr. in 1984. [1] [2] The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces. Three-man chess was included in World Game Review No. 10 edited by Michael Keller. [3]
The following rules are applicable to games in organized tournaments and matches, sanctioned by FIDE. They mention timing (chess clocks), arbiters (or, in USCF play, directors), keeping score, and adjournment. The FIDE Laws of Chess define the rules for standard chess, rapid chess, blitz chess, and guidelines for Chess960.
See chess clock. game score Often shortened to score. The record of a game in some form of notation, usually algebraic notation. In over-the-board tournaments, the game score is recorded on a score sheet. [190] gardez [from French: gardez la reine!, "Protect the Queen!"] An announcement to the opponent that their queen is under direct attack ...
Correspondence chess card showing algebraic notation and ICCF notation. In organized competition, both players are required to keep a record of the moves played on a score sheet. If required, score sheets may be used to resolve disputes, for example about whether an illegal move has been made or whether a threefold repetition has occurred
The match score is usually given as "6−5", or "6−5 with 21 draws". Sometimes a Three points for a win system is used: 3 points for a win, 1 for a draw and 0 for a loss. This is usually shown as the number of points from number of games played, for instance "10 points from 6 games" for 3 wins, 2 losses and 1 draw.
Algebraic notation. Algebraic notation is the standard method of chess notation, used for recording and describing moves.It is based on a system of coordinates to uniquely identify each square on the board. [1]
The modern rules of chess (and breaking them) are discussed in separate articles, and briefly in the following subsections: Rules of chess – rules governing the play of the game of chess. White and Black in chess – one set of pieces is designated "white" and the other is designated "black". White moves first.