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  2. Throwing sports - Wikipedia

    en.wikipedia.org/wiki/Throwing_sports

    The two primary forms are throwing for distance and throwing at a given target or range. The four most prominent throwing for distance sports are in track and field: shot put, discus, javelin, and the hammer throw. Target-based sports have two main genres: bowling and darts, each of which have a great number of variations.

  3. Muzzle velocity - Wikipedia

    en.wikipedia.org/wiki/Muzzle_velocity

    For projectiles in unpowered flight, its velocity is highest at leaving the muzzle and drops off steadily because of air resistance.Projectiles traveling less than the speed of sound (about 340 m/s (1,100 ft/s) in dry air at sea level) are subsonic, while those traveling faster are supersonic and thus can travel a substantial distance and even hit a target before a nearby observer hears the ...

  4. Cue sports techniques - Wikipedia

    en.wikipedia.org/wiki/Cue_sports_techniques

    If the cue ball and object ball contact is not dead-on but still very full, the result will often be a "stun" shot, where the cue ball departs the object ball in the expected direction but travels only a short distance. The stun effect can often be enhanced with a minimal amount of draw, to reduce cue ball speed before impact with the object ball.

  5. Glossary of bowling - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_bowling

    Ball speed: Rate at which a ball as a whole moves down the lane (usually expressed in miles per hour, MPH). Distinguish: rev rate, which describes a ball's rotational velocity (expressed in revolutions per minute, RPM). Ball up: To switch to a ball that has a stronger hooking reaction. Opposite of ball down.

  6. Category:Sports templates by sport - Wikipedia

    en.wikipedia.org/wiki/Category:Sports_templates...

    [[Category:Sports templates by sport]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Sports templates by sport]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  7. Gyroball - Wikipedia

    en.wikipedia.org/wiki/Gyroball

    It confuses the batter by giving the illusion that the ball is faster than it actually is, because of the greater difference between the start speed and end speed. The batter cannot adapt to the slower end speed, which is not what he expected. [7] The gyroball is often confused with a changeup, but the beginning speed is the same as a fastball. [6]

  8. Speedball (American ball game) - Wikipedia

    en.wikipedia.org/wiki/Speedball_(American_ball_game)

    If the ball goes outside and is no longer in bounds the last player to touch it must give the ball to the other team. The team receiving the ball can throw it in like a throw-in for basketball. Unlike soccer, there are no yellow cards in Speedball. A player, who commits an unnecessary foul receives a red card. Unlike soccer, a single red card ...

  9. Glossary of cue sports terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_cue_sports_terms

    The following is a glossary of traditional English-language terms used in the three overarching cue sports disciplines: carom billiards referring to the various carom games played on a billiard table without pockets; pool, which denotes a host of games played on a table with six pockets; and snooker, played on a large pocket table, and which has a sport culture unto itself distinct from pool.