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other 3D game files 3D renderer files OpenFlight (FLT) OGRE other 3D game files 3D renderer files 3ds Max: Yes Yes No AC3D [15] [16] No Quake III BSP, Quake II (MD2), Quake III Mesh (MD3), Irrlicht irrmesh, Renderware, SMF: No Yes DirectX X, Second Life Sculpted Prim, Quake II (MD2), Quake Map, SMF, Unreal Tournament POV-Ray POV, RenderMan RIB ...
Indigo Renderer Proprietary: Yes Yes Yes No Kerkythea: Freeware: Yes Yes Yes No LightWave 3D: Proprietary: Yes Yes No Amiga: LuxCoreRender: GPLv3 Yes Yes Yes No Manta Interactive Ray Tracer: MIT: No Yes Yes No Maxwell Render: Proprietary: Yes Yes Yes No McXtrace: GPL: Yes Yes Yes No Mental ray: Proprietary: Yes Yes Yes No MODO: Proprietary: Yes ...
WARP is a full-featured Direct3D 10.1 renderer device with performance on par with current low-end graphics cards, such as Intel GMA 3000, [2] when running on multi-core CPUs. [3] To achieve this level of rendering performance, WARP employs advanced techniques such as just-in-time compilation to x86 machine code and support for advanced vector ...
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...
The Aqsis project consists of a renderer, shader compiler and a few other supporting components. Like the original PRMan from Pixar, it is an implementation of the Reyes rendering algorithm , which is famous for its high speed and efficiency in handling even very large scenes, and has good support for displacement shaders.
OpenF/X is compatible with Windows 8 2.4: October 24, 2013: The main change is the ability to render stereoscopic images and movies. The Renderer control dialog contains a new tick box to render stereo ouptut to either JPS or Left over Right AVI files. The Camera settings in the Animator specifies the eye separation and the parallax depth.