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  2. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin 1 ⁄ √ 3 or arctan 1 ⁄ √ 2, which is related to the Magic angle) about the horizontal axis. Note that with the cube (see image) the perimeter of the resulting 2D drawing is a perfect regular hexagon: all the black ...

  3. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Another way that is less computationally intensive and can have good results if the method is called on every frame, rests on the assumption that a square board was rotated by 45 degrees and then squashed to be half its original height. A virtual grid is overlaid on the projection as shown on the diagram, with axes virtual-x and virtual-y.

  4. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    The rotation has two angles of rotation, one for each plane of rotation, through which points in the planes rotate. If these are ω 1 and ω 2 then all points not in the planes rotate through an angle between ω 1 and ω 2. Rotations in four dimensions about a fixed point have six degrees of freedom.

  5. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Then rotate the given axis and the point such that the axis is aligned with one of the two coordinate axes for that particular coordinate plane (x, y or z) Use one of the fundamental rotation matrices to rotate the point depending on the coordinate axis with which the rotation axis is aligned.

  6. Turn (angle) - Wikipedia

    en.wikipedia.org/wiki/Turn_(angle)

    The binary degree, also known as the binary radian (or brad), is ⁠ 1 / 256 ⁠ turn. [21] The binary degree is used in computing so that an angle can be represented to the maximum possible precision in a single byte. Other measures of angle used in computing may be based on dividing one whole turn into 2 n equal parts for other values of n. [22]

  7. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.

  8. 360 video projection - Wikipedia

    en.wikipedia.org/wiki/360_video_projection

    It is used to encode and deliver the effect of a spherical, 360-degree image to viewers such as needed for 360-degree videos and for virtual reality. A 360 video projection is a specialized form of a map projection, with characteristics tuned for the efficient representation, transmission, and display of 360° fields of view.

  9. Optical rotation - Wikipedia

    en.wikipedia.org/wiki/Optical_rotation

    Dextrorotation and laevorotation (also spelled levorotation) [1] [2] in chemistry and physics are the optical rotation of plane-polarized light.From the point of view of the observer, dextrorotation refers to clockwise or right-handed rotation, and laevorotation refers to counterclockwise or left-handed rotation.