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The earliest attempts at procedural representations of playing chess predated the digital electronic age, but it was the stored program digital computer that gave scope to calculating such complexity. Claude Shannon, in 1949, laid out the principles of algorithmic solution of chess.
2005 Phoenix Chess Systems releases the Resurrection module for existing Mephisto modular boards. The hardware uses a 200 MHz ARM processor to run modern chess engines , resulting in the strongest dedicated chess computer ever created.
In contemporary chess, a digital board is a chess board connected to a computer that is capable of transmitting the moves to the computer itself: the information about the moves can be used to play a game against a chess engine, or simply to record the moves sequence of a game in automatic.
MonRoi, Inc. is a Montreal-based company that created a system to allow the recording of chess games in an electronic format. The system also allows for games to be broadcast via MonRoi's World Databank of Chess in realtime, as the games are being played.
5D Chess with Multiverse Time Travel (stylized in start case) is a 2020 chess variant video game released for Microsoft Windows, macOS, and Linux by American studio Thunkspace. Its titular mechanic, multiverse time travel , allows pieces to travel through time and between timelines in a similar way to how they move through ranks and files .
The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware [2] made, and marketed by their company Sys-10, Inc. [3] By 1990 the developers of Deep Blue, Feng-hsiung Hsu and Murray Campbell, were writing of ...