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Elite Dangerous [a] is an online space flight simulation game developed and published by Frontier Developments. The player commands a spaceship and explores a realistic 1:1 scale , open-world representation of the Milky Way galaxy, with the gameplay being open-ended .
Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis. See Lists of video games for related lists.
The Elite CMDR naming started from the original release in 1984 so that sets a limit on what it could be based on. I see where you came from with this edit but I don't think that the commander in Elite has anything to do with where commander takes you.
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All he had were the ship shapes and the procedural generation code for the galaxies. [54] Elite Plus was released for DOS in 1991. Whereas the original Elite (1987) [23] for the PC used CGA graphics, Elite Plus was upgraded to take advantage of EGA, VGA and MCGA. It was coded entirely in assembly language by Chris Sawyer, who later wrote ...
It is the first sequel to the seminal game Elite from 1984. The game retains the same principal component of Elite, namely open-ended gameplay, and adds realistic physics and an accurately modelled galaxy. Frontier: Elite II had a number of firsts to its name. [2] It was the first game to feature procedurally generated star systems.
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