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  2. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    DreamBox Learning is partnered with the education startup Clever Inc. [24] In 2016, The Center for Education Policy Research at Harvard University performed a study that found a positive correlation between using DreamBox's adaptive learning and test scores, but could not state for certain that this was the result of using the computer program ...

  3. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...

  4. K3 surface - Wikipedia

    en.wikipedia.org/wiki/K3_surface

    In mathematics, a complex analytic K3 surface is a compact connected complex manifold of dimension 2 with а trivial canonical bundle and irregularity zero. An (algebraic) K3 surface over any field means a smooth proper geometrically connected algebraic surface that satisfies the same conditions.

  5. Talk:DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/Talk:DreamBox_Learning

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Help; Learn to edit; Community portal; Recent changes; Upload file

  6. Math for the Real World - Wikipedia

    en.wikipedia.org/wiki/Math_For_The_Real_World

    Math For The Real World is a 1997 educational video game published by Davidson and Associates and was intended to be the first in a "Real World" game series. [2] On June 30, 1998, Davidson merged with the large educational software company Knowledge Adventure , with the new business becoming the publisher of the game in association with Kaplan Inc.

  7. Addition - Wikipedia

    en.wikipedia.org/wiki/Addition

    The plus sign. Addition is written using the plus sign "+" between the terms; [3] that is, in infix notation.The result is expressed with an equals sign.For example, + = ("one plus two equals three")

  8. Three-part lesson - Wikipedia

    en.wikipedia.org/wiki/Three-part_lesson

    A three-part lesson is an inquiry-based learning method used to teach mathematics in K–12 schools. The three-part lesson has been attributed to John A. Van de Walle, a mathematician at Virginia Commonwealth University .

  9. Game - Wikipedia

    en.wikipedia.org/wiki/Game

    Students using dice to improve numeracy skills. They roll three dice, then use basic math operations to combine those into a new number which they cover on the board. The goal is to cover four squares in the row. Dice games use a number of dice as their central element. Board games often use dice for a randomization element, and thus each roll ...