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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.

  3. Valve Anti-Cheat - Wikipedia

    en.wikipedia.org/wiki/Valve_Anti-Cheat

    Valve Anti-Cheat (VAC) is an anti-cheat tool developed by Valve as a component of the Steam platform, first released with Counter-Strike in 2002.. When the software detects a cheat on a player's system, it will ban them in the future, possibly days or weeks after the original detection. [1]

  4. Cheating in esports - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_esports

    Esports servers commonly employ built-in anti-cheat software to detect and prevent the use of these illicit practices. However, some sophisticated cheats may still evade detection. [4] An illustrative example of a player utilizing software assistance is the case of Counter-Strike (CS) player XektoR.

  5. List of IRC commands - Wikipedia

    en.wikipedia.org/wiki/List_of_IRC_commands

    Queries the server to see if the clients in the space-separated list <nicknames> are currently on the network. [10] The server returns only the nicknames that are on the network in a space-separated list. If none of the clients are on the network the server returns an empty list. Defined in RFC 1459.

  6. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    For example, a server with no rule enforcement or data integrity checking will synchronize all of the clients with all of the information about all of the other clients. The server will be very fast, but any wallhack program will reveal where all the players in the game are, what team they are on, and what state they are in — health, weapon ...

  7. Fail2ban - Wikipedia

    en.wikipedia.org/wiki/Fail2ban

    Fail2Ban is typically set up to unban a blocked host within a certain period, so as to not "lock out" any genuine connections that may have been temporarily misconfigured. However, an unban time of several minutes is usually enough to stop a network connection being flooded by malicious connections, as well as reducing the likelihood of a ...

  8. Counter-Strike match fixing scandal - Wikipedia

    en.wikipedia.org/wiki/Counter-Strike_match...

    The Counter-Strike match fixing scandal was a 2014 match fixing scandal in the North American professional scene of Counter-Strike: Global Offensive (CS:GO).It involved a match between two teams, iBUYPOWER and NetCodeGuides.com, where questionable and unsportsmanlike performance from the team iBUYPOWER, then considered the best North American team, drew suspicion, resulting in a loss for the ...

  9. Thread safety - Wikipedia

    en.wikipedia.org/wiki/Thread_safety

    In the above, increment_counter can be called by different threads without any problem since a mutex is used to synchronize all access to the shared counter variable. But if the function is used in a reentrant interrupt handler and a second interrupt arises while the mutex is locked, the second routine will hang forever.