When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer. A function that accepts a callback parameter may be designed to call back before returning to its caller which is known as synchronous or blocking .

  3. Function object - Wikipedia

    en.wikipedia.org/wiki/Function_object

    A typical use of a function object is in writing callback functions. A callback in procedural languages, such as C, may be performed by using function pointers. [2] However it can be difficult or awkward to pass a state into or out of the callback function. This restriction also inhibits more dynamic behavior of the function.

  4. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    A function using async/await can use as many await expressions as it wants, and each will be handled in the same way (though a promise will only be returned to the caller for the first await, while every other await will utilize internal callbacks). A function can also hold a promise object directly and do other processing first (including ...

  5. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    The term closure is often used as a synonym for anonymous function, though strictly, an anonymous function is a function literal without a name, while a closure is an instance of a function, a value, whose non-local variables have been bound either to values or to storage locations (depending on the language; see the lexical environment section below).

  6. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    Events can be implemented through various mechanisms such as callbacks, message objects, signals, or interrupts, and events themselves are distinct from the implementation mechanisms used. Event propagation models, such as bubbling, capturing, and pub/sub, define how events are distributed and handled within a system.

  7. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    The difference is that each I/O request usually can have its own completion function, whereas the signal system has a single callback. On the other hand, a potential problem of using callbacks is that stack depth can grow unmanageably, as an extremely common thing to do when one I/O is finished is to schedule another.

  8. Windows API - Wikipedia

    en.wikipedia.org/wiki/Windows_API

    Functions and data structures are consumable via C syntax by including windows.h, but the API can be consumed via any programming language that can inter-operate with the API data structures and calling conventions for function calls and callbacks. Of note, the implementation of API functions has been developed in several languages other than C ...

  9. Foreign function interface - Wikipedia

    en.wikipedia.org/wiki/Foreign_function_interface

    Cross-language inheritance and other differences, such as between type systems or between object composition models, may be especially difficult. Examples of FFIs include: Ada language bindings, allowing not only to call foreign functions but also to export its functions and methods to be called from non-Ada code. [7]