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Unearthed Arcana (abbreviated UA) [1] is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game.Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.
Advanced Dungeons & Dragons (AD&D) greatly expanded upon the rules and settings of the original D&D game when it was released in 1977. As such, this edition saw the publication of numerous books to assist players. The naming of the core books in this edition became the standard for all later editions.
Later supplements for AD&D include Deities & Demigods (1980), Fiend Folio (another book of monsters produced semi-autonomously in the UK - 1981), Monster Manual II (1983), Oriental Adventures, Unearthed Arcana (1985), which mostly compiles material previously published in Dragon magazine, [6] and others.
Gary Gygax originally started development of the next edition of AD&D and planned on incorporating rules revisions from the Unearthed Arcana (1985) and Oriental Adventures (1985) in a new Player's Handbook. However, Gygax was forced out of TSR by the end of 1985 "and his plans for second edition were abandoned". [19]
[3] [5]: 13 Mohan also worked on other TSR projects: he was the co-designer of the TSR board game Food Fight, [6] performed managerial duties for Strategy & Tactics and Amazing Stories magazine, [3] served as editor and "general handyman" for the Unearthed Arcana rule book, authored the Wilderness Survival Guide rulebook, [5]: 17 and edited ...
However, there was an overwhelmingly negative response from both fans and playtesters which resulted in these subclasses being cut from the final book. [31] [32] [33] Lead rules designer Jeremy Crawford stated that "the Unearthed Arcana playtest did the job we asked it to do. Occasionally, we put some very experimental things in front of D&D ...
It is a challenging adventure intended for 18+ level characters and requires Unearthed Arcana for play. [1] The adventure is loosely based on Skull Island in the story of King Kong. [4] The module is used as an example of how to switch between vastly different magic levels within a campaign. [5]
Includes a deck of cards, a map and three books: The Book of the Fifth Age, Dusk or Dawn, and Heroes of the New Age. [50] [51] [52] Heroes of Steel: Skip Williams 1996 Includes a map and two books: Book one (expands on rules from The Book of the Fifth Age) and Book two (adventure module The Rising Storm). [53] Splatbook focuses on the warrior ...