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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    The asynchronous workflows are implemented as CE (computation expressions). They can be defined without specifying any special context (like async in C#). F# asynchronous workflows append a bang (!) to keywords to start asynchronous tasks. The following async function downloads data from an URL using an asynchronous workflow:

  3. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  4. Asynchronous Server Gateway Interface - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_Server...

    receive and send are asynchronous callables which let the application receive and send messages from/to the client. Line 2 receives an incoming event, for example, HTTP request or WebSocket message. The await keyword is used because the operation is asynchronous. Line 4 asynchronously sends a response back to the client.

  5. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.

  6. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives.

  7. Ajax (programming) - Wikipedia

    en.wikipedia.org/wiki/Ajax_(programming)

    Ajax (also AJAX / ˈ eɪ dʒ æ k s /; short for "asynchronous JavaScript and XML" [1] [2]) is a set of web development techniques that uses various web technologies on the client-side to create asynchronous web applications.

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.

  9. Sequence diagram - Wikipedia

    en.wikipedia.org/wiki/Sequence_diagram

    A system sequence diagram should be done for the main success scenario of the use case, and frequent or complex alternative scenarios. There are two kinds of sequence diagrams: Sequence Diagram (SD): A regular version of sequence diagram describes how the system operates, and every object within a system is described specifically.