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  2. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources ...

  3. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing.

  4. Transform, clipping, and lighting - Wikipedia

    en.wikipedia.org/wiki/Transform,_clipping,_and...

    However, 3D computer games of the time were producing increasingly complex scenes and detailed lighting effects much faster than the increase of CPU processing power. Nvidia's GeForce 256 was released in late 1999 and introduced hardware support for T&L to the consumer PC graphics card market. It had faster vertex processing not only due to the ...

  5. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A stage in a rendering pipeline, filtering out 3D models whose bounding volumes fail an intersection test with the view frustum, allowing trivial rejection. Fresnel According to Fresnel equations, surfaces show more specular reflections when viewed at near-grazing incidence. This effect is often simulated in computer graphics. FXAA

  6. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

  7. Lightmap - Wikipedia

    en.wikipedia.org/wiki/Lightmap

    When creating lightmaps, any lighting model may be used, because the lighting is entirely precomputed and real-time performance is not always a necessity. A variety of techniques including ambient occlusion, direct lighting with sampled shadow edges, and full radiosity [4] bounce light solutions are typically used. Modern 3D packages include ...

  8. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Lighting, visual 3D effects AGPL-3.0-or-later: SketchUp Make: 2017-11-14 [7] v 18.0.16975 (Win64) v 18.0.16976 (Mac64) Trimble Navigation: macOS, Windows: Modeling, computer aided design Proprietary: Softimage: 2014-04-14 "2015" (final release) Autodesk: Windows, Linux: Modeling, animation, video game creation, lighting, rendering, visual 3D ...

  9. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).