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The following is a list of the most expensive video games ever developed, with a minimum total cost of US$50 million and sorted by the total cost adjusted for inflation. Most game budgets are not disclosed, so this list is not indicative of industry trends.
EA Sports FC 24 [1] is an association football-themed simulation video game developed by EA Vancouver and EA Romania and published by EA Sports.It is the inaugural installment in the EA Sports FC series, [2] succeeding the FIFA video game series after Electronic Arts's partnership with FIFA concluded with FIFA 23.
FIFA 14 is a football simulation video game developed by EA Canada and published by Electronic Arts worldwide under the EA Sports label. It was released in September 2013 for the PlayStation 2, PlayStation 3, PlayStation Portable, PlayStation Vita, Xbox 360, Wii, Nintendo 3DS and Windows. [6]
Retrieved from "https://en.wikipedia.org/w/index.php?title=Most_expensive_video_games_to_develop&oldid=1036403683"
FIFA 23 is a football video game published by EA Sports.It is the 30th and final installment in the FIFA series that is developed by EA Sports, and released worldwide on 30 September 2022 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S, and Stadia.
It was also the only UEFA-based video game to be released for the GameCube. UEFA Champions League 2006–2007 was released by EA Sports in March 2007, for the PS2, PSP, PC and Xbox 360. The PSP, PS2 and PC versions were developed by HB Studios while the Xbox 360 version was developed by EA Canada.
These are the most expensive board games ever made. Settlers of Catan 3D Collector’s Edition. Catan Studio. Price: $1,500. ... Used for tournament play, this board is able to uniquely identify ...
FIFA Superstars This is a Facebook game developed for EA Sports by Playfish. The game operates on a similar premise to the "Ultimate Team" mode that appears in the main FIFA games. Users collect trading cards that represent different players; each card has a statistical rating of the player's skills, contributing to an average team skill rating.