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Additionally, in remakes such as the GBA: Dawn of Souls version, there is an option to autoname - which will select from a limited pool of names of other Final Fantasy characters from later games. In the original Final Fantasy instruction manual, the character names used were NEST, HOWA, TOMY, and PHIL, for what it's worth.
Final Fantasy XIV: In the MMORPG Final Fantasy XIV, Aether is one of the main elements of life and magic in the world. [12] [13] Magic: The Gathering: Aether (previously spelled Æther) is the main type of energy filling the blind eternities in the Magic: The Gathering multiverse, though it can also appear in variable quantities within the planes.
Professor Hojo (Final Fantasy VII) – head of the Shinra Science Research Division. He infused his unborn child Sephiroth with Jenova cells to turn him into a super soldier, and in the present aids Jenova/Sephiroth's plans in the name of scientific research.
The pages in this category are redirects from Final Fantasy fictional characters. To add a redirect to this category, place {{Fictional character redirect|series_name=Final Fantasy}} on the second new line (skip a line) after #REDIRECT [[Target page name]].
Final Fantasy character redirects to lists (12 C, 13 P) Final Fantasy IV characters (1 C, 3 P) Final Fantasy V characters (1 C, 3 P) Final Fantasy VI characters (1 C ...
Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix. [142] [143]
According to Final Fantasy IV lead designer Takashi Tokita, Final Fantasy IV was the first Japanese role-playing game to feature such "deep characters". [2] The graphical capabilities of the Super Famicom allowed character designer Yoshitaka Amano to create more elaborate designs than he had done for previous games released for the Famicom.
Final Fantasy VI was the first game of the series to feature character designers other than Yoshitaka Amano.While Amano drew most character artwork, monster designer and graphic director Tetsuya Nomura created the original designs and many story episodes for Shadow and Setzer Gabbiani, [1] and field graphic designer Kaori Tanaka created the original designs of Edgar Roni Figaro and Sabin Rene ...