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public class Fruit {} // parent class public class Apple extends Fruit {} // child class public static void main (String [] args) {// The following is an implicit upcast: Fruit parent = new Apple (); // The following is a downcast. Here, it works since the variable `parent` is // holding an instance of Apple: Apple child = (Apple) parent;}
setjmp.h is a header defined in the C standard library to provide "non-local jumps": control flow that deviates from the usual subroutine call and return sequence. The complementary functions setjmp and longjmp provide this functionality.
SCPI was defined as an additional layer on top of the IEEE 488.2-1987 specification "Standard Codes, Formats, Protocols, and Common Commands". [4] The standard specifies a common syntax, command structure, and data formats, to be used with all instruments.
A callback is often back on the level of the original caller. In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer.
In the C and C++ programming languages, unistd.h is the name of the header file that provides access to the POSIX operating system API. [1] It is defined by the POSIX.1 standard, the base of the Single Unix Specification, and should therefore be available in any POSIX-compliant operating system and compiler.
Hall effect measurement setup for electrons. Initially, the electrons follow the curved arrow, due to the magnetic force. At some distance from the current-introducing contacts, electrons pile up on the left side and deplete from the right side, which creates an electric field ξ y in the direction of the assigned V H .
A NOP is most commonly used for timing purposes, to force memory alignment, to prevent hazards, to occupy a branch delay slot, to render void an existing instruction such as a jump, as a target of an execute instruction, or as a place-holder to be replaced by active instructions later on in program development (or to replace removed ...
In computer programming, initialization or initialisation is the assignment of an initial value for a data object or variable. The manner in which initialization is performed depends on the programming language, as well as the type, storage class, etc., of an object to be initialized.