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Battle.net World Championship Series (BlizzCon) StarCraft II (SC2), World of Warcraft (WoW), Overwatch and Hearthstone world championship series run by Blizzard Entertainment: Worldwide: Call of Duty League: A Call of Duty franchised based league that is slated to begin in January 2020 replacing the Call of Duty World League.
StarCraft II: Heart of the Swarm is an expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the second part of the StarCraft II trilogy developed by Blizzard Entertainment, with the final part being Legacy of the Void. [3] The game was released on March 12, 2013.
StarCraft Proleague, also known as StarCraft II Proleague or Proleague for short, was the longest running StarCraft league in the world and the most prestigious team league. Hosted by the Korean eSports Association (KeSPA), the league was played offline in South Korea .
The 2016 StarCraft II World Championship Series continued the trend of increasing region-locking and residency restrictions. Competition was separated into two regions, World Championship Series Circuitand World Championship Series Korea. The WCS Circuit transitioned from a league format with three seasons per year to a tournament circuit with ...
Warcraft II: Battle Chest (1996), [30] Warcraft II: The Dark Saga (1997), [31] and Warcraft II: Battle.net Edition (1999) include the original game and Dark Portal [24] Included without expansions in the Blizzard's Game of the Year Collection (1998), [ 32 ] and with the Dark Portal expansion in Blizzard Anthology (2000) [ 33 ] and Warcraft III ...
The 2012 StarCraft II World Championship Series (WCS) is part of the Battle.net World Championship Series, a series of video game tournaments held by Blizzard Entertainment, [1] the creators of the video game StarCraft II (SC2). Tournaments were held in more than 28 countries to find top StarCraft II competitors. The top-ranked players from ...
Korea's WCS Premier League returned to Global StarCraft II League (GSL) branding, with all three seasons fully run by GOMTV, marking the end of the Ongamenet Starleague (OSL). All WCS leagues featured three seasons of regular play, while the cross-regional Season Finals from 2013 did not return. [1]
StarCraft remains one of the most popular online games in the world; [8] Blizzard Entertainment reported an 800 percent increase in Battle.net service usage after the game's release in 1998. [9] The original StarCraft and its expansion are particularly popular in South Korea, where a successful eSports scene has been established. [10]