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Mechanical floors are generally counted in the building's floor numbering (this is required by some building codes) but are accessed only by service elevators. Some zoning regulations exclude mechanical floors from a building's maximum area calculation, permitting a significant increase in building sizes; this is the case in New York City . [ 1 ]
An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...
The core of a building is often placed in the center of a building, but it can also be placed on a side of a building, and there can be several cores in a building. Cores on a side of a building are known as perimeter cores, are completely inside the building and can allow for more uninterrupted, column-free floor space within a building.
File talk:World Trade Center Building Design with Floor and Elevator Arrangment.svg Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.
Once the elevator has left the floor, depending on where the alarm was set off, the elevator will go to the fire-recall floor. However, if the alarm was activated on the fire-recall floor, the elevator will have an alternate floor to recall to. When the elevator is recalled, it proceeds to the recall floor and stops with its doors open.
In January 2018, Otis Elevator Korea was recognized by Elevator World with its "New Construction Project of the Year" for the company's installation of the world's longest double-deck elevator (30 elevators) in the 555-meter Lotte World Tower in Seoul. The "sky shuttle" can take 54 passengers from the 2nd floor to the 121st floor in 1 minute. [10]
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...