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  2. Minification (programming) - Wikipedia

    en.wikipedia.org/wiki/Minification_(programming)

    The goals of minification are not the same as the goals of obfuscation; the former is often intended to be reversed using a pretty-printer [citation needed] or unminifier. However, to achieve its goals, minification sometimes uses techniques also used by obfuscation; for example, shortening variable names and refactoring the source code.

  3. Program optimization - Wikipedia

    en.wikipedia.org/wiki/Program_optimization

    As performance is part of the specification of a program – a program that is unusably slow is not fit for purpose: a video game with 60 Hz (frames-per-second) is acceptable, but 6 frames-per-second is unacceptably choppy – performance is a consideration from the start, to ensure that the system is able to deliver sufficient performance, and ...

  4. Minification - Wikipedia

    en.wikipedia.org/wiki/Minification

    Minification may refer to: Magnification, by a factor of less than one, producing a smaller image; Minification (programming), a software coding technique; Minimisation (psychology), a form of cognitive distortion

  5. List of tools for static code analysis - Wikipedia

    en.wikipedia.org/wiki/List_of_tools_for_static...

    Simplifies managing a complex C/C++ code base by analyzing and visualizing code dependencies, by defining design rules, by doing impact analysis, and comparing different versions of the code. Cpplint: 2020-07-29 Yes; CC-BY-3.0 [8] — C++ — — — — — An open-source tool that checks for compliance with Google's style guide for C++ coding ...

  6. It teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation. MIT Press published the first edition in 1984, and the second edition in 1996. It was used as the textbook for MIT's introductory course in computer science from 1984 to 2007.

  7. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.

  8. Jackson structured programming - Wikipedia

    en.wikipedia.org/wiki/Jackson_Structured_Programming

    In Principles of Program Design Jackson recognized situations that posed specific kinds of design problems, and provided techniques for handling them. One of these situations is a case in which a program processes two input files, rather than one. In 1975, one of the standard "wicked problems" was how to design a transaction-processing program.

  9. Model–view–presenter - Wikipedia

    en.wikipedia.org/wiki/Model–view–presenter

    Diagram that depicts the model–view–presenter (MVP) GUI design pattern. Model–view–presenter (MVP) is a derivation of the model–view–controller (MVC) architectural pattern, and is used mostly for building user interfaces. In MVP, the presenter assumes the functionality of the "middle-man". In MVP, all presentation logic is pushed to ...