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The Wind Waker ' s cel-shaded art style makes use of real-time lighting and effects like depth-of-field blur, making the game look stylistically similar to a Saturday-morning cartoon and setting it apart from other games in the series. The Legend of Zelda: The Wind Waker is an action-adventure game with role-playing elements.
"The official translation of The Wind Waker was given on 2 December 2002"—to give a translation? I've reworded it. "A new Zelda game using a heavily modified version of the Wind Waker engine is currently in development"—I guess that commas aren't compulsory, but they'd make it easier for our readers. Perhaps even change the word order.
There's no mention of why Miyamoto changed direction for the Zelda series (namely why he went the cartoon-y route), beyond age appeal. The development seems to be lacking, with regards to the actual development of the game.
G4TV praised it for being good for anyone anticipating The Legend of Zelda: The Wind Waker. [30] IGN ' s Craig Harris praised the game, giving the gameplay and lasting appeal perfect scores. They praised both modes' puzzle designs, calling the Super NES game the best 2D video game ever, while praising the replay value for offering unlockables ...
In 2003, Nintendo announced a new Zelda game for the GameCube [18] by the same team that had created the cel-shaded The Wind Waker. [19] At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that it was in development under the working title The Wind Waker 2, [20] with a similar graphical styler. [21]
"The Legend of Zelda" on NES took the company to new territories in the adventure genre. Taking place in the fantasy world of Hyrule, players control Link on a long journey to save Princess Zelda ...