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To demonstrate specificity Inheritance Inheritance is a key feature in CSS; it relies on the ancestor-descendant relationship to operate. Inheritance is the mechanism by which properties are applied not only to a specified element but also to its descendants. Inheritance relies on the document tree, which is the hierarchy of XHTML elements in a page based on nesting. Descendant elements may ...
Examples of horizontal and vertical scrollbars around a text box Examples of vertical scrollbar at right end of Wikipedia home page. A scrollbar is an interaction technique or widget in which continuous text, pictures, or any other content can be scrolled in a predetermined direction (up, down, left, or right) on a computer display, window, or viewport so that all of the content can be viewed ...
Apache Tapestry is an open-source component-oriented [clarification needed] Java web application framework conceptually similar to JavaServer Faces and Apache Wicket. [2] Tapestry was created by Howard Lewis Ship, [when?] and was adopted by the Apache Software Foundation as a top-level project in 2006.
One example is visual tabbed browsing in OmniWeb version 5, which displays preview images of pages in a drawer to the left or right of the main browser window. Another feature is the ability to re-order tabs and to bookmark all of the webpages opened in tab panes in a given window in a group or bookmark folder (as well as the ability to reopen ...
In general, bootstrapping usually refers to a self-starting process that is supposed to continue or grow without external input. Many analytical techniques are often called bootstrap methods in reference to their self-starting or self-supporting implementation, such as bootstrapping (statistics), bootstrapping (finance), or bootstrapping (linguistics).
An HTML element is a type of HTML (HyperText Markup Language) document component, one of several types of HTML nodes (there are also text nodes, comment nodes and others). [vague] The first used version of HTML was written by Tim Berners-Lee in 1993 and there have since been many versions of HTML.
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
As a result, a PHP 5.3 release was created in 2009, with many non-Unicode features back-ported from PHP 6, notably namespaces. In March 2010, the project in its current form was officially abandoned, and a PHP 5.4 release was prepared to contain most remaining non-Unicode features from PHP 6, such as traits and closure re-binding. [49]