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This is a category of templates that generate timelines. A few of them are a specific timeline used in one article context. Others are parameterizable templates, used to generate a particular type of timeline visualization, in multiple contexts.
Some games use a timeline as part of a game mechanic that lets players establish or alter the order of events within the game world. For example, in the indie role-playing game Microscope, players invent a timeline together, then select different segments of the timeline to embellish through roleplaying. [42]
In gridiron football, clock management is an aspect of game strategy that focuses on the game clock and/or play clock to achieve a desired result, typically near the end of a match. Depending on the game situation, clock management may entail playing in a manner that either slows or quickens the time elapsed from the game clock, to either ...
When you are getting started, you might want to use {{Graphical timeline|help=on}} to generate a ready-made, empty template – or type {{subst:Graphical timeline/blank}} into a sandbox page, save the page, and edit the resulting code. Hopefully, the parameter names are pretty self-explanatory.
As the saying goes: a picture often tells more than a thousand words. This is certainly true for graphical timelines. A detailed listing of events and dates in tabular form may offer the reader a lot of specifics, but may fail to provide an overview, a grand perspective. From June 1, 2004 there is a wiki way to compose graphical time charts ...
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In this example, only the values in the A column are entered (10, 20, 30), and the remainder of cells are formulas. Formulas in the B column multiply values from the A column using relative references, and the formula in B4 uses the SUM() function to find the sum of values in the B1:B3 range.
An analog chess clock. A chess clock is a device that comprises two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. The clocks are used in games where the time is allocated between two parties. The purpose is to keep track of the total time each party takes and prevent ...