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  2. Sigil (mod) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(mod)

    Sigil ' s level design often blocks the player's path, by requiring them to find and shoot an eyeball to proceed. The original four episodes of Doom lead to Sigil as the fifth episode, [4] set in Hell. After Sigil, Doomguy goes to fight demons on Earth in Doom 2: Hell on Earth. Like the rest of the Doom episodes, the only in-game story comes at ...

  3. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    id Tech 1, also known as the Doom engine, is the game engine used in the id Software video games Doom and Doom II: Hell on Earth.It is also used in Heretic, Hexen: Beyond Heretic, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill, Freedoom, and other games produced by licensees.

  4. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    Among Romero's early influences, the arcade video game Space Invaders (1978), with its "shoot the alien" gameplay, introduced him to video games. [5] Namco 's maze chase arcade game Pac-Man (1980) had the biggest influence on his career, [ 6 ] as it was the first game that got him "thinking about game design."

  5. Cacowards - Wikipedia

    en.wikipedia.org/wiki/Cacowards

    The Cacowards are an annual online awards ceremony which honors the year's most prominent "Doom WADs", video game modifications of the 1993 first-person shooter Doom.Such modifications may be single levels, level packs, or "total conversions" featuring gameplay that significantly diverges from traditional Doom.

  6. Doom (franchise) - Wikipedia

    en.wikipedia.org/wiki/Doom_(franchise)

    Doom (stylized as DOOM) is an American media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. [1] The series usually focuses on the exploits of an unnamed space marine (often referred to as Doomguy or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead to save Earth from an ...

  7. Talk:Doom (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Talk:Doom_(1993_video_game)

    "a 2.5D engine like Doom's" -> a 2.5D engine inspired by Doom" Sequel and Franchise "Like with Wolfenstein 3D, which was followed by a retail set of episodes titled The Nocturnal Missions using the same game engine, Doom II was a retail game using the Doom engine. " -> The meaning of the comparison here is unclear.

  8. DRL (video game) - Wikipedia

    en.wikipedia.org/wiki/DRL_(video_game)

    DRL (formerly DoomRL), short for Doom, the Roguelike, is a roguelike video game developed by ChaosForge based on the first-person shooters Doom and Doom II. It has been in development since 2002, and was released for Microsoft Windows , Linux and OS X .

  9. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    By default, it simulates the behavior of DOOM.EXE and DOOM2.EXE version 1.9 running under Windows 98 (DOS version 7.1), although it will simulate the executables from The Ultimate Doom or Final Doom, as well as versions as early as version 1.666 (the engine version number at which Doom II was released) if it detects their respective IWADs, and ...