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Even if a live person is present, the automation system at commercial stations usually picks the music ahead of time out of the current rotation, thus the DJ becomes only an announcer. Heavy rotation or power rotation is a list of songs that get the most airplay on a radio station. Songs in heavy rotation will be played many times in a 24-hour ...
Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.
Transformations include multiplication, rotation, permutation (i.e. transposition, inversion, and retrograde), prolation (augmentation, diminution) and combinations thereof. Transformations may also be applied to simpler or more complex variables such as interval and spectrum or timbre.
A variety of musical terms is encountered in printed scores, music reviews, and program notes. Most of the terms are Italian, in accordance with the Italian origins of many European musical conventions. Sometimes, the special musical meanings of these phrases differ from the original or current Italian meanings.
It depends on the rotational speed of a disk (or spindle motor), measured in revolutions per minute (RPM). [5] [23] For most magnetic media-based drives, the average rotational latency is typically based on the empirical relation that the average latency in milliseconds for such a drive is one-half the rotational period.
The group delay and phase delay properties of a linear time-invariant (LTI) system are functions of frequency, giving the time from when a frequency component of a time varying physical quantity—for example a voltage signal—appears at the LTI system input, to the time when a copy of that same frequency component—perhaps of a different physical phenomenon—appears at the LTI system output.
Delay is an audio signal processing technique that records an input signal to a storage medium and then plays it back after a period of time. When the delayed playback is mixed with the live audio, it creates an echo-like effect, whereby the original audio is heard followed by the delayed audio.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]