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Flow (stylized as flOw) is an independent video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany, with assistance from Santa Monica Studio.
Flow Free is a puzzle game developed and published by American studio Big Duck Games for iOS and Android in June 2012. [1] As of 2022, the original game has received more than 100 million downloads, with its various variants receiving additional millions more.
The game's design is based on Chen's research into dynamic difficulty adjustment at the University of Southern California, and on psychologist Mihaly Csikszentmihalyi's theoretical concept of mental immersion or flow. [37] [38] It was released for the PlayStation 3 on February 22, 2007. [39] Flower was intended as a spiritual successor to Flow.
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