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  2. 2D to 3D conversion - Wikipedia

    en.wikipedia.org/wiki/2D_to_3D_conversion

    However, some methods propose to use the original image as one eye's image and to generate only the other eye's image to minimize the conversion cost. [4] During stereo generation, pixels of the original image are shifted to the left or to the right depending on depth map, maximum selected parallax, and screen surface position.

  3. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3-D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth.

  4. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    While computer-generated images of landscapes may be static, computer animation only applies to dynamic images that resemble a movie. However, in general, the term computer animation refers to dynamic images that do not allow user interaction, and the term virtual world is used for the interactive animated environments.

  5. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    It's is the one responsible for the transformation of the prepared 3D scene into a 2D image or animation. 3D render engines can be based on different methods, such as ray-tracing, rasterization, path-tracing, also depending on the speed and the outcome expected, it comes in different types – real-time and non real-time, which was described above

  6. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography).

  7. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...