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  2. Template:Minecraft - Wikipedia

    en.wikipedia.org/wiki/Template:Minecraft

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  3. File:Minecraft missing texture block.svg - Wikipedia

    en.wikipedia.org/wiki/File:Minecraft_missing...

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  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  5. File:Circle (transparent).svg - Wikipedia

    en.wikipedia.org/wiki/File:Circle_(transparent).svg

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  6. Alpha mapping - Wikipedia

    en.wikipedia.org/wiki/Alpha_mapping

    Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.

  7. File:Transparent circle.svg - Wikipedia

    en.wikipedia.org/wiki/File:Transparent_circle.svg

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  8. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.

  9. File:Color circle (RGB).png - Wikipedia

    en.wikipedia.org/wiki/File:Color_circle_(RGB).png

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